In the not-so-distant future, the global totalitarian government seeks to distract the masses from their misery by satiating their most animalistic impulses. There are majestic casinos, exotic brothels, drugs to tantalize yet-unknown senses, but one stands above them all; one in which our future overlords ensure control by stoking our affinity for violence. Drawing inspiration from the Roman Empire, grotesque fusions of man and machine are pitted against each other in the ultimate gladiatorial contest: DEATHBOT
Before the manic eyes of the roaring rabble, the world’s most ruthless combatants assemble. You and your friends take control of these cyborgs. Equip them with various body parts. Revel in the slaughter.
He just wanted a double arm transplant, but the hospital megacorp made him compete to pay his medical debt!
The latest model from Pear. Now with combat capabilities.
Like human. But better.
Humanity’s greatest soldier, immortalized in a cold steel shell to continue fighting for freedom.
It might be old, but it’s still got it.
The scientists should have thought twice before connecting Peanut’s brain to their latest system. He’s escaped the lab and wants revenge.
Sent back in time from Austria, 3000AD, on a mission to win Deathbot and annihilate the human race.
Hailing from a dark dimension, it seeks to assimilate all into its network.
Programmed to feel only rage.
Most recent victor of the Deathbot World Championship Tournament.
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Deathbot was born of the Mechdice project. Mechdice was started by Paul Susmarski and Anthony Bonney and picked up by Evelyn Duprey, Maddie Rokes and others. They created Deathbot while Paul and Anthony continue to develop Mechdice as a separate game to this day.